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TgurlSara
05-14-2011, 04:44 PM
Hey i been working on a bot for a game and i got a bit stuck, there is no target next mob hotkey inside the game.

I was told by one other person that the bot would need to be writen in C++ or equivalent and would be simular to counter strike auto aim bot.

My question, is there any one that could assit me with such a bot?

I am kinda rusty in my C programing, and not sure how to go about this type of bot.

MeSaR
05-14-2011, 06:43 PM
is this a game like flyff or something?

RipperJack
05-14-2011, 07:32 PM
You normally would look around to see if you could find the next target?

IceHound
05-15-2011, 06:41 AM
tgurl, it would really help if we knew what game you are writing the bot for. that way we could know what needs to be done to help you get the results you are after.

and stuff.

TgurlSara
05-15-2011, 08:13 PM
oh ya sry thought i had put it in the title... Entropia Universe

Dodgy
05-15-2011, 10:02 PM
Just took a look at that game and the only bot I would make for it would be one that kills the process, uninstalls the game and deletes it lol

mosimo
05-15-2011, 10:24 PM
Get player entities table then do something like: filter targets to who you have line of sight to, sort by who is closest to where you're current looking, spin round shooting them all in the face. So yea, find player table, use that to your advantage, don't rely on ingame functions.

Dystopia
05-16-2011, 05:32 PM
There were some players who had been around since the beginning and had the highend equipment like shadow armour and improved mk2 that also owned land areas ect with thousands of dollars worth real money. Some people were caught using a hunting bot I believe, although i'm unsure how the bot worked, All i know is that the accounts have been suspended around 2005, last that the community heard afaik that there was an investigation however they were banned, however assests are still on the characters i think but there is no way for the players to access them. Mindark take a strong stance on botting as it is a game tied to the US $ and people play with real life money depoisted ingame.

To target new mobs in the game you have to look around, it is possible to have a cursour in the game so you can either view it in fps with a crosshair so looking at the mob will select the mob showing health and a targetting box, alternativly you can left click and drag this allows a name/health bar to be dragged onto the screen.

imo i don't know how effective a bot in this would run as it would take real money invested, unless it was a bot to gather sweat which is pretty much the only free way to gather in game money which is then sold and refined with force nexus to make mind essence which is used for chips such as teleportation. However the time/$ reward would be small.

I did play the game for a good few years and i enjoyed it immensely however it became to expensive as things changed. Over the period i was there, there were many people who were scammed out of over $50,000 worth of stuff.

IMHO I don't think it would be effective and i feel it has more moral implications than a bot in EVE does as Entropia Universe is based on a real cash economy

Xuri
05-24-2011, 07:02 PM
IMHO I don't think it would be effective and i feel it has more moral implications than a bot in EVE does as Entropia Universe is based on a real cash economy

In a round about way this is no different than eve.... I don't play Entropia, but collecting and selling sweat is no different than someone paying for you time. It's just like farming something in real life. You get goods, someone else buys the goods.

sleepy
05-26-2011, 07:32 AM
i agree with Xuri , a bot for this game would be great :)

TgurlSara
06-20-2011, 09:01 AM
It is true they employed a "real life currency" TAG to there game, HOWEVER if you look at the fine print, you have to "deposit" and "withdraw" cash and the ingame think is still an ingame currency... IMHO the only really difference here is that they make it OK to do RMT... kinda like EQ did, they added in a RMT server.

The specific implementations of having the ability to target a new MOB are not that greatly important, the basic issue i was having is there is no way to automate the "select next target" BUT from my understanding the game designers made it this way on porous.

What i was looking for was opinions on is attempting to run this task in AHK was worth the effort, or IF NOT could some one assist in which direction i should go, IE C++ C# J++ .NET VB????

Key thing here is i am working on a project and wanted opinions about wich language to use.

TgurlSara
06-20-2011, 09:03 AM
Get player entities table then do something like: filter targets to who you have line of sight to, sort by who is closest to where you're current looking, spin round shooting them all in the face. So yea, find player table, use that to your advantage, don't rely on ingame functions.

Is that in C?? .NET?? or can that be done in AHK?

mosimo
06-20-2011, 09:10 AM
Do some research on memory reading using whatever language you want to use (notAHK, use a proper one). I've done it in C# though.

Dystopia
06-20-2011, 09:18 AM
It is true they employed a "real life currency" TAG to there game, HOWEVER if you look at the fine print, you have to "deposit" and "withdraw" cash and the ingame think is still an ingame currency... IMHO the only really difference here is that they make it OK to do RMT... kinda like EQ did, they added in a RMT server.

The specific implementations of having the ability to target a new MOB are not that greatly important, the basic issue i was having is there is no way to automate the "select next target" BUT from my understanding the game designers made it this way on porous.

What i was looking for was opinions on is attempting to run this task in AHK was worth the effort, or IF NOT could some one assist in which direction i should go, IE C++ C# J++ .NET VB????

Key thing here is i am working on a project and wanted opinions about wich language to use.

Yeah sorry I did miss read your post and thought it was someone asking for a bot for Entropia Universe. I've no idea if it's able to be done, is it possible to decompile the game, as each mob has it's each unique assigned ID which can be seen in some MindArk/ First planet screenshots, maybe it's possible to use that somehow.

Username
06-21-2011, 12:09 AM
I guess if the NPCs had a color specific to them you could get AHK to pixelsearch then click at VarX, VarY... You'd still be limited to things that are on-screen, I remember someone had an AHK guildwars bot that did something like that a long time ago... It wasn't crazy reliable but it did work....

mosimo
06-21-2011, 08:20 AM
Bah, stop using AHK and pixel colour checks. Do it the proper way.